Hey friends! Been a while since I’ve shared an update here. Been keeping a fairly low-key presence online, which has been nice with how wild things have been these past couple months.
Below is a slideshow with a bunch of goofy character experiments I’ve done. It’s fun figuring out how lines and such play a role on defining a character’s personality and such.
Below here is some landscapes I’ve poked around at. I had a moment of indecision in early January where I wanted to draw both trees and faces, so I figured “what the hell” and combined them. I hope you enjoy these!
Other than this, I’ve just been making a point to do more self-care. It’s nice.
Good lord, it’s been like four months since I’ve posted here. Been a wild start to the year so far with some great personal growth amidst a bit of turmoil and frustration. But hey, growth doesn’t have to be pretty.
Without further ado, here’s some of the art I’ve been up to!
Above are all sketches I did this year. I’m quite pleased with them all, and can tell I’ve made some good progress, artistically.
Above are a bunch of studies and gifts I made in December, with some Copic markers I got. I’m not sure I’ll use the markers a whole lot in the future as their ink tends to fade pretty quickly, but they’re nice and quick for getting ideas out.
Hey friends! It’s time again for an art roundup! In fact it’s past time, but hey we’re doing it now. Here’s some of what I’ve been up to these past couple months:
I hope you enjoy this slideshow! I’d have more to say about it but honestly it’s been a struggle just getting art done at all these past several weeks. At least doing these rock studies and such have been really helping me figure out how to draw in perspective!
Hey friends! It’s been a bit since I’ve collected a bunch of my recent art on here, so here goes!
Above are a bunch of trees I did recently. The two with color are birthday gifts I did for a couple friends, and the other two are experiments I did while puzzling out a new method of doing art.
Above are more sketches I did, fiddling around with a different pen (the first two) and getting more experimental with my brush pen. I’ve actually finally worn out my brush pen after three years, so I’m waiting on a new tip to arrive in the mail soon.
Well, there’s the post! I hope you enjoyed reading and looking at my art. I’ll catch y’all later! <3
Hey friends! It’s been awhile! I’ve been somewhat off the radar for the past month or so while I develop better habits with my art and life in general. Art-wise, most of what I’ve been up to has been delving back into writing, and doing a lot of studies. I can’t share much of it yet, but here’s a bunch of sketches I’ve done!
Also: I turn 30 tomorrow (June 21st)! Yay moving on to the next era of my life. Here’s to more cool art and more personal growth!
Wow, jeez, it’s been over three months since I’ve updated this blog. Been a weird few months too, but it’s been relatively decent. Lemme give y’all a synopsis.
Through early Feb, I was on a great roll with art, and then through the rest of Feb and into March I was in a bit of a funk; same for with most of April. I got some work done on the game, did some good writing, and have done a few cool illustrations since then.
However, most of my time has been spent working on handling my depression better. Hence why this blog has been neglected for so long. I’ve still been posting on my Patreon every couple weeks, at least. Most of those posts end up free for the public to see, if you’d like to catch up on my activities there!
Hey everyone! Now feels like a good time to make a post about my current project: I’m making another small video game!
Ominous Doom Planet: The Cave is a narrative platforming game about a space exploring scientist getting lost in a deep cave filled with dark secrets. What forbidden knowledge will they gain from this chasm on a planet on the edge of reality? Well, you’ll have to wait til it’s finished to find out!
Here’s some screenshots of what I’ve got of it so far!
As you can see, I’ve got the basic art and enemy AI working, in addition to having tileset going. There’s also some invisible things such as features that make level design a much more expedient process. Also not shown is player movement and jump physics.
This was achieved in the first couple weeks of development.
During the third week of development, I got dialogue boxes working, including creating my own font and outline sprites. This coming week, I’m hoping to get multiple lines of dialogue working from the same interactive object.
Whoa, it’s been a while since my last update. Like a month and a half! Much of that time was spent re-evaluating my attitude toward creating, and practicing a better perspective. Let’s get into that more down below.