My bell echoes its
whisper on the cool, damp breeze through the ruins of my village. It provides a
ward against the hungering ghosts of my friends and family, who didn’t survive
the wrath of another man’s god. I rummage through the remains of my ancestral
home, longing for a keepsake, or at least some semblance of a reminder of where
I came from.
I can feel their
ice-hot breath breathing down my neck, blinding by their own rage and betrayal.
It wasn’t me who gave away the secrets of our village’s ancient, magical
defenses, but I was outside the walls when it happened. They don’t recognize me
No longer able to
tolerate the air of spiteful remorse, I leave the village with a small pouch of
seeds exclusive to my home. With all that was turned to ashes, someone needs to
sew fresh growth upon this land. My magic within shall be the only memento I
Hey friends! It’s been awhile! I’ve been somewhat off the radar for the past month or so while I develop better habits with my art and life in general. Art-wise, most of what I’ve been up to has been delving back into writing, and doing a lot of studies. I can’t share much of it yet, but here’s a bunch of sketches I’ve done!
Also: I turn 30 tomorrow (June 21st)! Yay moving on to the next era of my life. Here’s to more cool art and more personal growth!
Wow, jeez, it’s been over three months since I’ve updated this blog. Been a weird few months too, but it’s been relatively decent. Lemme give y’all a synopsis.
Through early Feb, I was on a great roll with art, and then through the rest of Feb and into March I was in a bit of a funk; same for with most of April. I got some work done on the game, did some good writing, and have done a few cool illustrations since then.
However, most of my time has been spent working on handling my depression better. Hence why this blog has been neglected for so long. I’ve still been posting on my Patreon every couple weeks, at least. Most of those posts end up free for the public to see, if you’d like to catch up on my activities there!
Hey everyone! Now feels like a good time to make a post about my current project: I’m making another small video game!
Ominous Doom Planet: The Cave is a narrative platforming game about a space exploring scientist getting lost in a deep cave filled with dark secrets. What forbidden knowledge will they gain from this chasm on a planet on the edge of reality? Well, you’ll have to wait til it’s finished to find out!
Here’s some screenshots of what I’ve got of it so far!
As you can see, I’ve got the basic art and enemy AI working, in addition to having tileset going. There’s also some invisible things such as features that make level design a much more expedient process. Also not shown is player movement and jump physics.
This was achieved in the first couple weeks of development.
During the third week of development, I got dialogue boxes working, including creating my own font and outline sprites. This coming week, I’m hoping to get multiple lines of dialogue working from the same interactive object.
Whoa, it’s been a while since my last update. Like a month and a half! Much of that time was spent re-evaluating my attitude toward creating, and practicing a better perspective. Let’s get into that more down below.