It’s been a while since there’s been a post here! I’m not sure how much I’m going to, but we’ll see! My site crashed last year and was down for a few months. Lost some posts. So, no time like the present to at least get things up to date a bit!
Here’s some art from the last bit, to show off where I’m at now!
I’ve been leaning into digitally-coloring my ink drawings and having a lot of fun with it. Something I’m especially proud of is how much better depth and texture I’m adding, as well as increasingly-expressive line art. I find that embracing the loose and controlled-chaos of my work is beneficial to what I want to achieve. Plus it’s fun!
The three digital illustrations here are from my Ominous Doom Planet, world. I’ve been exploring and expanding upon it more. It’s a great playground to see where my creativity takes me.
Some lore: Those floating scrap-metal bunker things are from a cult I’ve been referring to as the “Temple of Tetanus”. It’s delightfully bizarre, isn’t it? Anyway, my thought is they’re like these not-dead-not-alive cyborg types who aim to catalog things and discover the purpose of their existence. And it’s an absurd existence, at that.
They construct these metal bunkers that often are floated on a chunk of ground. What a cool way to travel! Especially since gravity is strange here, on the edge of reality.
Oh! I should mention: My buddy The Astronaut King and I have a new split album up for pre-order. It has my art, his awesome spaghetti-western-in-space guitar music, and my delightfully bizarre “madman electronica” on it.
Two musicians. Two distinct styles. Ten songs. Two tales set in the Otherworlds. All awesome. We each have a song released right now, with another one coming sometime soon! Go check it out. I’m certain y’all will love it!
Well, there’s a fun tidbit for y’all to muse over! I fully intend to upload some more sometime soon. Been busy busy busy!
Wow, jeez, it’s been over three months since I’ve updated this blog. Been a weird few months too, but it’s been relatively decent. Lemme give y’all a synopsis.
Through early Feb, I was on a great roll with art, and then through the rest of Feb and into March I was in a bit of a funk; same for with most of April. I got some work done on the game, did some good writing, and have done a few cool illustrations since then.
However, most of my time has been spent working on handling my depression better. Hence why this blog has been neglected for so long. I’ve still been posting on my Patreon every couple weeks, at least. Most of those posts end up free for the public to see, if you’d like to catch up on my activities there!
Hey everyone! Now feels like a good time to make a post about my current project: I’m making another small video game!
Ominous Doom Planet: The Cave is a narrative platforming game about a space exploring scientist getting lost in a deep cave filled with dark secrets. What forbidden knowledge will they gain from this chasm on a planet on the edge of reality? Well, you’ll have to wait til it’s finished to find out!
Here’s some screenshots of what I’ve got of it so far!
As you can see, I’ve got the basic art and enemy AI working, in addition to having tileset going. There’s also some invisible things such as features that make level design a much more expedient process. Also not shown is player movement and jump physics.
This was achieved in the first couple weeks of development.
During the third week of development, I got dialogue boxes working, including creating my own font and outline sprites. This coming week, I’m hoping to get multiple lines of dialogue working from the same interactive object.
Hello everyone! Welcome to the Ominous Doom Planet! This is going to be a series of illustrations and short fiction set on a planet where reality itself is fractured and blending with alternate worlds. There will be monsters and terrifying happenings galore.
Ominous Doom Planet will follow the journey of two scientists, Doctor 37 (below, left) and Doctor 4 (below, right). They’ve become stranded during their research expedition to this planet and its overlapping, fractured realities.
Keep an eye out for future posts, and follow me on Twitter and Patreon for updates about what I’m up to in relation to this project!