Hey everyone! Now feels like a good time to make a post about my current project: I’m making another small video game!
Ominous Doom Planet: The Cave is a narrative platforming game about a space exploring scientist getting lost in a deep cave filled with dark secrets. What forbidden knowledge will they gain from this chasm on a planet on the edge of reality? Well, you’ll have to wait til it’s finished to find out!
Here’s some screenshots of what I’ve got of it so far!
As you can see, I’ve got the basic art and enemy AI working, in addition to having tileset going. There’s also some invisible things such as features that make level design a much more expedient process. Also not shown is player movement and jump physics.
This was achieved in the first couple weeks of development.
During the third week of development, I got dialogue boxes working, including creating my own font and outline sprites. This coming week, I’m hoping to get multiple lines of dialogue working from the same interactive object.
Whoa, it’s been a while since my last update. Like a month and a half! Much of that time was spent re-evaluating my attitude toward creating, and practicing a better perspective. Let’s get into that more down below.
Hello everyone! Welcome to the Ominous Doom Planet! This is going to be a series of illustrations and short fiction set on a planet where reality itself is fractured and blending with alternate worlds. There will be monsters and terrifying happenings galore.
Ominous Doom Planet will follow the journey of two scientists, Doctor 37 (below, left) and Doctor 4 (below, right). They’ve become stranded during their research expedition to this planet and its overlapping, fractured realities.
Keep an eye out for future posts, and follow me on Twitter and Patreon for updates about what I’m up to in relation to this project!